This page is under construction
Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/BuildingL_m1.rs
subshader "BuildingL_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942\levels\BlackMantis\texture\SandyWall07_lh";
}
subshader "BuildingL_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942\levels\BlackMantis\texture\Metal03_lh";
}
subshader "BuildingL_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ruinflr01_edge_128_h";
}
subshader "BuildingL_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942\levels\BlackMantis\texture\brick_yellowA";
}
subshader "BuildingL_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942\levels\BlackMantis\texture\trafficlight01";
}
subshader "BuildingL_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/hangar_windows_s";
}