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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/DC_slum_highrise1_m1.rs
subshader "DC_slum_highrise1_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.380392 0.380392 0.380392;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_genericmetal2";
}
subshader "DC_slum_highrise1_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   transparent true;
   twosided true;
   alphaTestRef 0.4;
   texture "Texture/DesertCombat/Buildings/dc_slums_wall_topcloth1";
}
subshader "DC_slum_highrise1_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_aptwall1";
}
subshader "DC_slum_highrise1_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_aptwall2";
}
subshader "DC_slum_highrise1_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_aptwindows1";
}
subshader "DC_slum_highrise1_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_sidewalk1";
}
subshader "DC_slum_highrise1_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_roof1";
}
subshader "DC_slum_highrise1_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_generic1";
}
subshader "DC_slum_highrise1_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.560784 0.560784 0.560784;
   lightingSpecular false;
   envmap true;
   texture "Texture/DesertCombat/Buildings/dc_slums_door1";
}