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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/urb_aptblock10_m1.rs
subshader "urb_aptblock10_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-wall-windows2";
}
subshader "urb_aptblock10_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-wall-empty2";
}
subshader "urb_aptblock10_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-sidewalk-wall";
}
subshader "urb_aptblock10_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-rim-sidewalk1";
}
subshader "urb_aptblock10_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   alphaTestRef 0.7;
   texture "bf1942/levels/BlackMantis/texture/city_apt-door-misc2";
}
subshader "urb_aptblock10_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-wall-trim2";
}
subshader "urb_aptblock10_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-roof2";
}