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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/StandardMesh/urb_aptblock5_m1.rs
subshader "urb_aptblock5_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   alphaTestRef 0.7;
   texture "bf1942/levels/BlackMantis/texture/city_apt-door-misc1";
}
subshader "urb_aptblock5_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-wall-windows1";
}
subshader "urb_aptblock5_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-rim-sidewalk1";
}
subshader "urb_aptblock5_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-roof1";
}
subshader "urb_aptblock5_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   alphaTestRef 0.7;
   texture "bf1942/levels/BlackMantis/texture/city_apt-door-misc2";
}
subshader "urb_aptblock5_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-wall-empty1";
}
subshader "urb_aptblock5_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-roof1";
}
subshader "urb_aptblock5_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-pipe";
}
subshader "urb_aptblock5_m1_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-roof1";
}
subshader "urb_aptblock5_m1_Material9" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "bf1942/levels/BlackMantis/texture/city_apt-rim-sidewalk1";
}