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Archives/bf1942/levels/BlackMantis.RFA
bf1942/levels/BlackMantis/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_04.dds NegativeX = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_02.dds PositiveY = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_05.dds NegativeY = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_06.dds PositiveZ = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_03.dds NegativeZ = DC_Final\levels\BlackMantis\Textures\env_BlackMantis_01.dds