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Archives/bf1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/DC_graffiti-pwnd_m1.rs
subshader "DC_graffiti-pwnd_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
alphaTestRef 0.4;
texture "Texture/DesertCombat/Buildings/dc_slums_graffiti2";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
alphaTestRef 0.4;
texture "Texture/DesertCombat/Buildings/dc_slums_graffiti2";
}