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Archives/bf1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/des_rockface1_m1.rs
subshader "des_rockface1_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rockface";
}
subshader "des_rockface1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
texture "texture/rock-terrain";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/rockface";
}
subshader "des_rockface1_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
transparent true;
texture "texture/rock-terrain";
}