This page is under construction
Archives/bf1942/levels/DC_Cornered.rfa
bf1942/levels/DC_Cornered/StandardMesh/mig29wreck.rs
subshader "Mig29_Wreck_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/Mig29/Mig29_wreck";
}

subshader "Mig29_Wreck_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   twosided true;
   texture "texture/DesertCombat/Mig29/Mig29_wreck";
}