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Archives/bf1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\DC_Al_Nas\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.766/0.973/0.973
renderer.fogLinearStart 50
renderer.fogLinearEnd 90

renderer.globalLodPercent 1
renderer.globalAmbientColor .15/.15/.15
renderer.ambientColor .15/.13/.15
renderer.diffuseColor .3/.3/.25
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath bf1942\levels\DC_Al_Nas\texture

shadow.shadowColor 0.55

game.defaultstartpos 394.68/91.74/257.54
Game.setViewDistance 180
Game.spawnPlayers 1

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT2
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT2
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps

game.setTeamSkin 3 USSoldier
game.setKit 2 0 US_Sniper_hvy

game.setTeamSkin 4 IraqSoldier
game.setKit 4 5 Iraq_SpecOps2

rem *** Active Combat Area ***
game.setActiveCombatArea 380 0 416 416

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 bf1942/levels/DC_Al_Nas/texture/water01
water.texLayer2 bf1942/levels/DC_Al_Nas/texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 -1/-1
water.scrollDirection2 0/-1
water.specularColor 0.7/0.65/0.55
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 2
water.lightDirection -0.3/0.5/-0.65
water.color 1/0.8/0.7
water.deepColor 0.65/0.6/0.65
water.waterShallowAlpha 1
water.waterAlphaDepth 0.5

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 661.1925/30.2125/278.937
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 661.1925/30.2125/278.937

run objects
run objects/objects