This page is under construction
Archives/bf1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/DCM_apt1_2x1closed_m1.rs
subshader "DCM_apt1_2x1closed_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
twosided true;
transparent true;
texture "texture/iggy-apt1windows1";
}
subshader "DCM_apt1_2x1closed_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1walls1";
}
subshader "DCM_apt1_2x1closed_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1walls2";
}
subshader "DCM_apt1_2x1closed_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1door1";
}
subshader "DCM_apt1_2x1closed_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/mosque-concrete";
}
subshader "DCM_apt1_2x1closed_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/tower-roof";
}
subshader "DCM_apt1_2x1closed_m1_Material6" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
transparent true;
texture "texture/iggy-apt1ant1";
}
subshader "DCM_apt1_2x1closed_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/tubehangar-inside";
}
subshader "DCM_apt1_2x1closed_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1trim1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 50.0;
twosided true;
transparent true;
texture "texture/iggy-apt1windows1";
}
subshader "DCM_apt1_2x1closed_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1walls1";
}
subshader "DCM_apt1_2x1closed_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1walls2";
}
subshader "DCM_apt1_2x1closed_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1door1";
}
subshader "DCM_apt1_2x1closed_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/mosque-concrete";
}
subshader "DCM_apt1_2x1closed_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/tower-roof";
}
subshader "DCM_apt1_2x1closed_m1_Material6" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
transparent true;
texture "texture/iggy-apt1ant1";
}
subshader "DCM_apt1_2x1closed_m1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/tubehangar-inside";
}
subshader "DCM_apt1_2x1closed_m1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/iggy-apt1trim1";
}