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Archives/bf1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/Humvee_Hull_Wreak.rs
subshader "Humvee_Hull_Wreak_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/Humvee_Wreak";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
twosided true;
texture "texture/Humvee_Wreak";
}