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Archives/bf1942/levels/DC_Al_Nas.rfa
bf1942/levels/DC_Al_Nas/standardmesh/dcm_bridgetilt2.rs
subshader "dcm_bridgetilt2_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "texture/bridgetexture";
}
subshader "dcm_bridgetilt2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/asphalt";
}
subshader "dcm_bridgetilt2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/pedestrian";
}
subshader "dcm_bridgetilt2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/bridgetexture";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
twosided true;
texture "texture/bridgetexture";
}
subshader "dcm_bridgetilt2_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/asphalt";
}
subshader "dcm_bridgetilt2_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/pedestrian";
}
subshader "dcm_bridgetilt2_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/bridgetexture";
}