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Archives/bf1942/Levels/Hellendoorn.rfa
bf1942/Levels/Hellendoorn/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
if v_arg1 == host

aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 200
aiSettings.setInformationGridDimension 32

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI


rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0

rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem ai.saiEnable 0

endif

run AIPathFinding.con v_arg1

rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1

rem *** Load and set strategies for each side ***

run ai/conditions.con v_arg1
run ai/prerequisites.con v_arg1
run ai/Strategies.con v_arg1

if v_arg1 == host
ai.addSAIStrategy 1 1Attack
ai.addSAIStrategy 1 2Attack
ai.addSAIStrategy 1 3Attack
ai.addSAIStrategy 1 holdAndCamp

ai.addSAIStrategy 2 1Attack
ai.addSAIStrategy 2 2Attack
ai.addSAIStrategy 2 3Attack
ai.addSAIStrategy 2 holdAndCamp
endIf