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Archives/bf1942/Levels/Essen.rfa
bf1942/Levels/Essen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .1
renderer.ambientColor 0.15
renderer.diffuseColor 0.37/.37/.35
renderer.specularColor 0.2/0.19/0.18
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbientColor 0.3
ShaderManager.setTextureParam envmap bf1942\levels\Essen\Textures\ENVMAP_G_.rcm
textureManager.alternativePath Texture/British
renderer.vertexFogEnable 1
renderer.fogColorVec .8594/.8359/.8906
renderer.fogstart 50
renderer.fogend 300
shadow.shadowColor .35
Game.setViewDistance 350
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setActiveCombatArea 0 0 1792 1792
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
game.setKit 1 5 GermanElite_Jetpack
game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer
run Init/SkyAndSun
run Init/Terrain
Water.addblendenable 0
water.specularEnable 1
water.texLayer1 texture/wsdaater01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/-1
water.scrollDirection2 1/1
water.specularColor .6
water.scrollLayer1 0.005
water.scrollLayer2 0.01
water.scrollNormalmap .01
water.specularStreakFactor 0.0000001
water.tileLayer1 .01
water.tileLayer2 .5
water.tileNormalmap 0.25
water.lightDirection .967786/.26/-.224521
water.color .471/.425/.332
water.deepcolor .471/.425/.332
water.waterColorDepth 4
water.waterAlphaDepth .05
water.waterShallowAlpha 3.95
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 350/65/725
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1230/65/600
Game.setLevelCheck 2710147393
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .1
renderer.ambientColor 0.15
renderer.diffuseColor 0.37/.37/.35
renderer.specularColor 0.2/0.19/0.18
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbientColor 0.3
ShaderManager.setTextureParam envmap bf1942\levels\Essen\Textures\ENVMAP_G_.rcm
textureManager.alternativePath Texture/British
renderer.vertexFogEnable 1
renderer.fogColorVec .8594/.8359/.8906
renderer.fogstart 50
renderer.fogend 300
shadow.shadowColor .35
Game.setViewDistance 350
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setActiveCombatArea 0 0 1792 1792
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
game.setKit 1 5 GermanElite_Jetpack
game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer
run Init/SkyAndSun
run Init/Terrain
Water.addblendenable 0
water.specularEnable 1
water.texLayer1 texture/wsdaater01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/-1
water.scrollDirection2 1/1
water.specularColor .6
water.scrollLayer1 0.005
water.scrollLayer2 0.01
water.scrollNormalmap .01
water.specularStreakFactor 0.0000001
water.tileLayer1 .01
water.tileLayer2 .5
water.tileNormalmap 0.25
water.lightDirection .967786/.26/-.224521
water.color .471/.425/.332
water.deepcolor .471/.425/.332
water.waterColorDepth 4
water.waterAlphaDepth .05
water.waterShallowAlpha 3.95
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 350/65/725
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1230/65/600
Game.setLevelCheck 2710147393