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Archives/bf1942/Levels/Essen.rfa
bf1942/Levels/Essen/ObjectLightmaps/citymeshEssen_M1.rs
subshader "citymeshEssen_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3eg_b";
}
subshader "citymeshEssen_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "citymeshEssen_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3d_I";
}
subshader "citymeshEssen_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3e_I";
}
subshader "citymeshEssen_M1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3ef_I";
}
subshader "citymeshEssen_M1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit24_I";
}
subshader "citymeshEssen_M1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3j_I";
}
subshader "citymeshEssen_M1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3i_b";
}
subshader "citymeshEssen_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city15_b";
}
subshader "citymeshEssen_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3h_b";
}
subshader "citymeshEssen_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cityh8_b";
}
subshader "citymeshEssen_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hosp_floor1_s";
}
subshader "citymeshEssen_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3c_b";
}
subshader "citymeshEssen_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3a_b";
}
subshader "citymeshEssen_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3a_b";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3eg_b";
}
subshader "citymeshEssen_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
textureFade true;
texture "texture/black_o";
}
subshader "citymeshEssen_M1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3d_I";
}
subshader "citymeshEssen_M1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3e_I";
}
subshader "citymeshEssen_M1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3ef_I";
}
subshader "citymeshEssen_M1_Material13" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cit24_I";
}
subshader "citymeshEssen_M1_Material15" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3j_I";
}
subshader "citymeshEssen_M1_Material16" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3i_b";
}
subshader "citymeshEssen_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/city15_b";
}
subshader "citymeshEssen_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3h_b";
}
subshader "citymeshEssen_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cityh8_b";
}
subshader "citymeshEssen_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Hosp_floor1_s";
}
subshader "citymeshEssen_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3c_b";
}
subshader "citymeshEssen_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3a_b";
}
subshader "citymeshEssen_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/buil3a_b";
}