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Archives/bf1942/Levels/Telemark.rfa
bf1942/Levels/Telemark/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\telemark\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .0547/.0586/.1016

renderer.globalAmbientColor .075/.075/.1
renderer.ambientColor .02
renderer.diffuseColor .35/.33/.32
renderer.specularColor .15
textureManager.alternativePath Texture/Winter

shadow.shadowColor .38/.38/.4

Game.setViewDistance 450
Game.spawnPlayers 1

renderer.fogstart 75
renderer.fogend 400

treeRenderer.billboardLightScale 0.3/.33/.4

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag


game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer

beginrem
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
endrem

game.setActiveCombatArea 0 0 1792 1792

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1152/51/557
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 785/55/1270

water.deepColor 0.3/0.3/0.4
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/-1
water.scrollDirection1 1/1
water.scrollDirection2 -1/-1
water.specularColor 0.5/0.5/0.6
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.0005
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.2/0.2/0.35
water.waterColorDepth 4
water.waterAlphaDepth .04
water.waterShallowAlpha 0.7
water.envmapcolor 0.7/0.8/0.7
game.setLevelCheck 813423645