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Archives/bf1942/Levels/Telemark.rfa
bf1942/Levels/Telemark/ai/StrategicAreas.con
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup air
aiSettings.createVehicleGroup amphib
aiSettings.createVehicleGroup lcvp
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 air
aiSettings.addVehicleToVehicleGroup 2 lcvp
aiSettings.addVehicleToVehicleGroup 3 land
aiSettings.addVehicleToVehicleGroup 4 amphib
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 lcvp
aiSettings.addVehicleToVehicleGroup 8 amphib
aiSettings.addVehicleToVehicleGroup 9 lcvp
aiSettings.addVehicleToVehicleGroup 10 amphib
aiSettings.addVehicleToVehicleGroup 11 amphib
aiSettings.addVehicleToVehicleGroup 12 lcvp
aiSettings.addVehicleToVehicleGroup 13 amphib
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 air
aiSettings.addVehicleToVehicleGroup 16 amphib
rem *** Create categories ***
rem *** Create strategic areas ***
aiStrategicArea.create ALLIES_BASE 785/1432 795/1442 150
aiStrategicArea.create Allies_village 685/824 695/834 150
aiStrategicArea.create Allies_harbour 775/781 787/795 20
aiStrategicArea.create Allies_Bridge 684/530 694/542 150
aiStrategicArea.create Island 974/907 989/922 50
aiStrategicArea.create Island_beachhead 974/907 989/922 20
aiStrategicArea.create Mansion 1162/581 1170/588 200
aiStrategicArea.create axis_BASE_1 1150/625 1197/653 200
aiStrategicArea.create axis_BASE_1_beachhead 1075/670 1088/680 20
aiStrategicArea.create axis_BASE_2 1253/822 1268/837 175
aiStrategicArea.create axis_BASE_2_beachhead 1171/885 1180/900 20
aiStrategicArea.create axis_BASE_3 844/532 854/542 150
aiStrategicArea.create AlliesParaWP 880/1040 920/1080 10
aiStrategicArea.create AlliesParaHub 910/660 950/700 10
AILandingZone.createLandingZone town_landing 666/817 746/897 LZXMin
AILandingZone.createLandingZone BridgeLanding 636/518 696/578 LZZMax
AILandingZone.createLandingZone IslandWestLanding 918/924 980/955 LZXMax
AILandingZone.createLandingZone IslandEastLanding 997/883 1035/935 LZXMin
AILandingZone.createLandingZone IslandLanding 956/895 1024/951 LZZMin
AILandingZone.createLandingZone AxisBase1BeachLanding 1060/649 1103/733 LZZMin
AILandingZone.createLandingZone AxisBase1Landing 1095/590 1248/700 LZXMax
AILandingZone.createLandingZone AxisBase2BeachLanding 1127/871 1185/915 LZXMax
AILandingZone.createLandingZone AxisBase2Landing 1234/789 1300/874 LZXMax
AILandingZone.createLandingZone AxisBase3Landing 845/521 905/562 LZXMax
aiStrategicArea.setActive ALLIES_BASE
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour Allies_village
rem AIStrategicArea.addNeighbour AlliesParaWP
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 747/1484
AIStrategicArea.setOrderPosition Infantry 808/1159
AIStrategicArea.setOrderPosition Boat 795/1442
AIStrategicArea.setOrderPosition LandingCraft 795/1442
AIStrategicArea.setOrderPosition Amphibius 757/1494
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 50
aiStrategicArea.setActive Allies_village
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.attachLandingZone town_landing
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour ALLIES_BASE
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 699/835
AIStrategicArea.setOrderPosition Infantry 699/835
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 699/835
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive Allies_harbour
AIStrategicArea.attachLandingZone town_landing
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 791/793
AIStrategicArea.setOrderPosition Infantry 804/802
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 808/805
AIStrategicArea.setOrderPosition Amphibius 791/793
aiStrategicArea.setSide 1
aiStrategicArea.setActive Allies_Bridge
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.attachLandingZone BridgeLanding
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 693/542
AIStrategicArea.setOrderPosition Infantry 695/542
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 693/542
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 14.1421
aiStrategicArea.setActive Island
AIStrategicArea.attachLandingZone IslandLanding
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup air
rem AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour AlliesParaHub
AIStrategicArea.addNeighbour Island_beachhead
aiStrategicArea.addObjectTypeFlag Remote
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 989/922
AIStrategicArea.setOrderPosition Infantry 985/921
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 989/921
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 14.1421
aiStrategicArea.setActive Island_beachhead
AIStrategicArea.attachLandingZone IslandWestLanding
AIStrategicArea.attachLandingZone IslandEastLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit Infantery
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 989/922
AIStrategicArea.setOrderPosition Infantry 989/922
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1031/968
AIStrategicArea.setOrderPosition Amphibius 989/922
aiStrategicArea.setSide 1
aiStrategicArea.setActive Mansion
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1169/603
AIStrategicArea.setOrderPosition Infantry 1170/590
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1169/603
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_1
AIStrategicArea.attachLandingZone AxisBase1Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour Mansion
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag StrongPoint
AIStrategicArea.setOrderPosition Tank 1170/643
AIStrategicArea.setOrderPosition Infantry 1173/628
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1170/643
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_1_beachhead
AIStrategicArea.attachLandingZone AxisBase1BeachLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 1085/683
AIStrategicArea.setOrderPosition Infantry 1080/694
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1040/652
AIStrategicArea.setOrderPosition Amphibius 1085/683
aiStrategicArea.setSide 1
aiStrategicArea.setActive axis_BASE_2
AIStrategicArea.attachLandingZone AxisBase2Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1266/836
AIStrategicArea.setOrderPosition Infantry 1268/835
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1266/836
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_2_beachhead
AIStrategicArea.attachLandingZone AxisBase2BeachLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour axis_BASE_3_beachhead
AIStrategicArea.addNeighbour Allies_harbour
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 1176/892
AIStrategicArea.setOrderPosition Infantry 1167/900
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1156/900
AIStrategicArea.setOrderPosition Amphibius 1176/892
aiStrategicArea.setSide 1
aiStrategicArea.setActive axis_BASE_3
AIStrategicArea.attachLandingZone AxisBase3Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 842/542
AIStrategicArea.setOrderPosition Infantry 842/542
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive AlliesParaWP
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour ALLIES_BASE
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 987/1163
AIStrategicArea.setOrderPosition Infantry 1294/927
AIStrategicArea.setOrderPosition Boat 854/542
AIStrategicArea.setOrderPosition LandingCraft 854/542
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 2
aiStrategicArea.setActive AlliesParaHub
AIStrategicArea.attachLandingZone AxisBase3Landing
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour AlliesParaWP
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 987/1163
AIStrategicArea.setOrderPosition Infantry 1294/927
AIStrategicArea.setOrderPosition Boat 854/542
AIStrategicArea.setOrderPosition LandingCraft 854/542
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 2
endIf
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup air
aiSettings.createVehicleGroup amphib
aiSettings.createVehicleGroup lcvp
rem * add vehicles to the groups *
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 air
aiSettings.addVehicleToVehicleGroup 2 lcvp
aiSettings.addVehicleToVehicleGroup 3 land
aiSettings.addVehicleToVehicleGroup 4 amphib
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 lcvp
aiSettings.addVehicleToVehicleGroup 8 amphib
aiSettings.addVehicleToVehicleGroup 9 lcvp
aiSettings.addVehicleToVehicleGroup 10 amphib
aiSettings.addVehicleToVehicleGroup 11 amphib
aiSettings.addVehicleToVehicleGroup 12 lcvp
aiSettings.addVehicleToVehicleGroup 13 amphib
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 air
aiSettings.addVehicleToVehicleGroup 16 amphib
rem *** Create categories ***
rem *** Create strategic areas ***
aiStrategicArea.create ALLIES_BASE 785/1432 795/1442 150
aiStrategicArea.create Allies_village 685/824 695/834 150
aiStrategicArea.create Allies_harbour 775/781 787/795 20
aiStrategicArea.create Allies_Bridge 684/530 694/542 150
aiStrategicArea.create Island 974/907 989/922 50
aiStrategicArea.create Island_beachhead 974/907 989/922 20
aiStrategicArea.create Mansion 1162/581 1170/588 200
aiStrategicArea.create axis_BASE_1 1150/625 1197/653 200
aiStrategicArea.create axis_BASE_1_beachhead 1075/670 1088/680 20
aiStrategicArea.create axis_BASE_2 1253/822 1268/837 175
aiStrategicArea.create axis_BASE_2_beachhead 1171/885 1180/900 20
aiStrategicArea.create axis_BASE_3 844/532 854/542 150
aiStrategicArea.create AlliesParaWP 880/1040 920/1080 10
aiStrategicArea.create AlliesParaHub 910/660 950/700 10
AILandingZone.createLandingZone town_landing 666/817 746/897 LZXMin
AILandingZone.createLandingZone BridgeLanding 636/518 696/578 LZZMax
AILandingZone.createLandingZone IslandWestLanding 918/924 980/955 LZXMax
AILandingZone.createLandingZone IslandEastLanding 997/883 1035/935 LZXMin
AILandingZone.createLandingZone IslandLanding 956/895 1024/951 LZZMin
AILandingZone.createLandingZone AxisBase1BeachLanding 1060/649 1103/733 LZZMin
AILandingZone.createLandingZone AxisBase1Landing 1095/590 1248/700 LZXMax
AILandingZone.createLandingZone AxisBase2BeachLanding 1127/871 1185/915 LZXMax
AILandingZone.createLandingZone AxisBase2Landing 1234/789 1300/874 LZXMax
AILandingZone.createLandingZone AxisBase3Landing 845/521 905/562 LZXMax
aiStrategicArea.setActive ALLIES_BASE
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour Allies_village
rem AIStrategicArea.addNeighbour AlliesParaWP
aiStrategicArea.addObjectTypeFlag Base
AIStrategicArea.setOrderPosition Tank 747/1484
AIStrategicArea.setOrderPosition Infantry 808/1159
AIStrategicArea.setOrderPosition Boat 795/1442
AIStrategicArea.setOrderPosition LandingCraft 795/1442
AIStrategicArea.setOrderPosition Amphibius 757/1494
aiStrategicArea.setSide 2
aiStrategicArea.vehicleSearchRadius 50
aiStrategicArea.setActive Allies_village
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.attachLandingZone town_landing
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour ALLIES_BASE
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Centre
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 699/835
AIStrategicArea.setOrderPosition Infantry 699/835
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 699/835
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive Allies_harbour
AIStrategicArea.attachLandingZone town_landing
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 791/793
AIStrategicArea.setOrderPosition Infantry 804/802
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 808/805
AIStrategicArea.setOrderPosition Amphibius 791/793
aiStrategicArea.setSide 1
aiStrategicArea.setActive Allies_Bridge
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.attachLandingZone BridgeLanding
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 693/542
AIStrategicArea.setOrderPosition Infantry 695/542
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 693/542
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 14.1421
aiStrategicArea.setActive Island
AIStrategicArea.attachLandingZone IslandLanding
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup air
rem AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour AlliesParaHub
AIStrategicArea.addNeighbour Island_beachhead
aiStrategicArea.addObjectTypeFlag Remote
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 989/922
AIStrategicArea.setOrderPosition Infantry 985/921
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 989/921
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 14.1421
aiStrategicArea.setActive Island_beachhead
AIStrategicArea.attachLandingZone IslandWestLanding
AIStrategicArea.attachLandingZone IslandEastLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit Infantery
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 989/922
AIStrategicArea.setOrderPosition Infantry 989/922
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1031/968
AIStrategicArea.setOrderPosition Amphibius 989/922
aiStrategicArea.setSide 1
aiStrategicArea.setActive Mansion
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag East
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1169/603
AIStrategicArea.setOrderPosition Infantry 1170/590
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1169/603
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_1
AIStrategicArea.attachLandingZone AxisBase1Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour Mansion
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag StrongPoint
AIStrategicArea.setOrderPosition Tank 1170/643
AIStrategicArea.setOrderPosition Infantry 1173/628
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1170/643
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_1_beachhead
AIStrategicArea.attachLandingZone AxisBase1BeachLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour Allies_harbour
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 1085/683
AIStrategicArea.setOrderPosition Infantry 1080/694
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1040/652
AIStrategicArea.setOrderPosition Amphibius 1085/683
aiStrategicArea.setSide 1
aiStrategicArea.setActive axis_BASE_2
AIStrategicArea.attachLandingZone AxisBase2Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour axis_BASE_2_beachhead
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 1266/836
AIStrategicArea.setOrderPosition Infantry 1268/835
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 1266/836
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive axis_BASE_2_beachhead
AIStrategicArea.attachLandingZone AxisBase2BeachLanding
AIStrategicArea.addLandingZoneUnit LandingCraft
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour Island_beachhead
AIStrategicArea.addNeighbour axis_BASE_1_beachhead
AIStrategicArea.addNeighbour axis_BASE_3_beachhead
AIStrategicArea.addNeighbour Allies_harbour
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 1176/892
AIStrategicArea.setOrderPosition Infantry 1167/900
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1156/900
AIStrategicArea.setOrderPosition Amphibius 1176/892
aiStrategicArea.setSide 1
aiStrategicArea.setActive axis_BASE_3
AIStrategicArea.attachLandingZone AxisBase3Landing
AIStrategicArea.addLandingZoneUnit UnarmedPlane
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addAllowedVehicleGroup amphib
AIStrategicArea.addAllowedVehicleGroup land
AIStrategicArea.addAllowedVehicleGroup lcvp
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour AlliesParaHub
aiStrategicArea.addObjectTypeFlag Bridge
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.setOrderPosition Tank 842/542
AIStrategicArea.setOrderPosition Infantry 842/542
AIStrategicArea.setOrderPosition Boat 1000/1000
AIStrategicArea.setOrderPosition LandingCraft 1000/1000
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 20
aiStrategicArea.setActive AlliesParaWP
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour ALLIES_BASE
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 987/1163
AIStrategicArea.setOrderPosition Infantry 1294/927
AIStrategicArea.setOrderPosition Boat 854/542
AIStrategicArea.setOrderPosition LandingCraft 854/542
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 2
aiStrategicArea.setActive AlliesParaHub
AIStrategicArea.attachLandingZone AxisBase3Landing
AIStrategicArea.addAllowedVehicleGroup air
AIStrategicArea.addExpelledUnit LandingCraft
AIStrategicArea.addNeighbour axis_BASE_1
AIStrategicArea.addNeighbour axis_BASE_2
AIStrategicArea.addNeighbour axis_BASE_3
AIStrategicArea.addNeighbour Allies_Bridge
AIStrategicArea.addNeighbour Allies_village
AIStrategicArea.addNeighbour Island
AIStrategicArea.addNeighbour AlliesParaWP
aiStrategicArea.addObjectTypeFlag Route
AIStrategicArea.setOrderPosition Tank 987/1163
AIStrategicArea.setOrderPosition Infantry 1294/927
AIStrategicArea.setOrderPosition Boat 854/542
AIStrategicArea.setOrderPosition LandingCraft 854/542
AIStrategicArea.setOrderPosition Amphibius 854/542
aiStrategicArea.setSide 2
endIf