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Archives/bf1942/Levels/Mimoyecques.rfa
bf1942/Levels/Mimoyecques/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Bocage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .9766/.9688/.9844
renderer.globalLodPercent 1
renderer.globalAmbientColor .075
renderer.ambientColor .075
renderer.diffuseColor .6
renderer.specularColor .3/.3/.3
renderer.animatedMeshdiffusefactor 0.55
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe
shadow.shadowColor 0.6
Game.setViewDistance 500
renderer.fogstart 100
renderer.fogend 450
treeRenderer.billboardLightScale 0.3
rem
rem *** Define flags ***
rem
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem game.setActiveCombatArea 128 128 896 896
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.325729/.832654/.447871
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 987.5/115/360
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1010/45/1475
Game.setViewDistance 600
Game.spawnPlayers 1
Game.setLevelCheck 3793231704
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Bocage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .9766/.9688/.9844
renderer.globalLodPercent 1
renderer.globalAmbientColor .075
renderer.ambientColor .075
renderer.diffuseColor .6
renderer.specularColor .3/.3/.3
renderer.animatedMeshdiffusefactor 0.55
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe
shadow.shadowColor 0.6
Game.setViewDistance 500
renderer.fogstart 100
renderer.fogend 450
treeRenderer.billboardLightScale 0.3
rem
rem *** Define flags ***
rem
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem game.setActiveCombatArea 128 128 896 896
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.325729/.832654/.447871
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 987.5/115/360
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1010/45/1475
Game.setViewDistance 600
Game.spawnPlayers 1
Game.setLevelCheck 3793231704