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Archives/bf1942/Levels/Mimoyecques.rfa
bf1942/Levels/Mimoyecques/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Mimoyecques\Heightmap
GeometryTemplate.materialMap bf1942\levels\Mimoyecques\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 4000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\Mimoyecques\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Mimoyecques\Textures\Detail
GeometryTemplate.waterLevel 16
GeometryTemplate.seaFloorLevel 0
Water.baseTex texture/Water
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 2048
Terrain.ShadowAmbient 80/80/83
Terrain.ShadowBorderFadeTime 0.1
Terrain.ShadowSamplingCullY 5
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\Mimoyecques\Heightmap
GeometryTemplate.materialMap bf1942\levels\Mimoyecques\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 4000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\Mimoyecques\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Mimoyecques\Textures\Detail
GeometryTemplate.waterLevel 16
GeometryTemplate.seaFloorLevel 0
Water.baseTex texture/Water
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 2048
Terrain.ShadowAmbient 80/80/83
Terrain.ShadowBorderFadeTime 0.1
Terrain.ShadowSamplingCullY 5