This page is under construction
Archives/bf1942/Levels/Kbely_Airfield.rfa
bf1942/Levels/Kbely_Airfield/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .06/.06/.06
renderer.diffuseColor .25/.25/.25
renderer.specularColor .3/.31/.32
renderer.animatedMeshDiffuseFactor 0.45
renderer.animatedMeshAmbientColor 0.5
textureManager.alternativePath Texture/British
ShaderManager.setTextureParam envmap bf1942\levels\KBely_Airfield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.008/0.042/0.07
renderer.fogstart 350
renderer.fogend 500
shadow.shadowColor .4
Game.setViewDistance 600
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
rem game.setActiveCombatArea 512 512 1280 1280
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
game.setKit 1 5 GermanElite_Jetpack
game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap .5/.5
water.scrollDirection1 1/-1`
water.scrollDirection2 1/.5
water.specularColor 0.2/.2/.19
water.scrollLayer1 0.0075
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.5
water.lightDirection 0.5/0.6/-0.6
water.color 0.2/0.3/0.25
water.deepcolor 0.15/.25/.2
water.wateralphadepth 0.025
water.watershallowalpha .75
run Sounds/Environment
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 880.592/71.4244/538.262
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1165.21/83.1703/1348.94
Game.setLevelCheck 3042778039
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .06/.06/.06
renderer.diffuseColor .25/.25/.25
renderer.specularColor .3/.31/.32
renderer.animatedMeshDiffuseFactor 0.45
renderer.animatedMeshAmbientColor 0.5
textureManager.alternativePath Texture/British
ShaderManager.setTextureParam envmap bf1942\levels\KBely_Airfield\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.008/0.042/0.07
renderer.fogstart 350
renderer.fogend 500
shadow.shadowColor .4
Game.setViewDistance 600
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
rem game.setActiveCombatArea 512 512 1280 1280
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
game.setKit 1 5 GermanElite_Jetpack
game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap .5/.5
water.scrollDirection1 1/-1`
water.scrollDirection2 1/.5
water.specularColor 0.2/.2/.19
water.scrollLayer1 0.0075
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.5
water.lightDirection 0.5/0.6/-0.6
water.color 0.2/0.3/0.25
water.deepcolor 0.15/.25/.2
water.wateralphadepth 0.025
water.watershallowalpha .75
run Sounds/Environment
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 880.592/71.4244/538.262
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1165.21/83.1703/1348.94
Game.setLevelCheck 3042778039