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Archives/bf1942/Levels/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/AI/conditions.con
rem *** Create Conditions ***
rem *** Eagle's Nest ***
if v_arg1 == host
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** hold **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition max5EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min1FrontCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition max4EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min2FrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
endIf
rem *** Eagle's Nest ***
if v_arg1 == host
rem ** breakOut **
aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
rem ** hold **
aiStrategy.createConstantCondition sixFriendlyCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
rem ** single **
aiStrategy.createConstantCondition max5EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min1FrontCond Crisp EqualGreater Enemy Front 1
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition max4EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min2FrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
endIf