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Archives/bf1942/Levels/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Eagles_Nest\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .9453/.9453/.9648
renderer.globalLodPercent 1
renderer.globalAmbientColor .05
renderer.ambientColor .1
renderer.diffuseColor .6
renderer.specularColor .2
Renderer.animatedMeshDiffuseFactor .3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/French
shadow.shadowColor 0.6
Game.setViewDistance 450
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.36
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
rem game.setActiveCombatArea 264 264 1520 1520
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
beginrem
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
endrem
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.addblendEnable 0
water.deepColor 0.5/0.5/0.5
water.shallowcolor .1/.1/.2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water01
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor .2
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 .2
water.tileLayer2 .5
water.tileNormalmap 0.6
water.lightDirection .5432/.8368/-0.0694
water.color 0.1/0.1/0.2
water.waterAlphaDepth .01
water.waterShallowAlpha 0.7
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 225/151/500
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 321/90/325
game.setLevelCheck 1936181356
renderer.fogstart 20
renderer.fogend 380
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Eagles_Nest\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .9453/.9453/.9648
renderer.globalLodPercent 1
renderer.globalAmbientColor .05
renderer.ambientColor .1
renderer.diffuseColor .6
renderer.specularColor .2
Renderer.animatedMeshDiffuseFactor .3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/French
shadow.shadowColor 0.6
Game.setViewDistance 450
Game.spawnPlayers 1
treeRenderer.billboardLightScale 0.36
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
rem game.setActiveCombatArea 264 264 1520 1520
game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
beginrem
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
endrem
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.addblendEnable 0
water.deepColor 0.5/0.5/0.5
water.shallowcolor .1/.1/.2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water01
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 0/1
water.scrollDirection1 -1/0
water.scrollDirection2 0/-1
water.specularColor .2
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.005
water.specularStreakFactor 0.001
water.tileLayer1 .2
water.tileLayer2 .5
water.tileNormalmap 0.6
water.lightDirection .5432/.8368/-0.0694
water.color 0.1/0.1/0.2
water.waterAlphaDepth .01
water.waterShallowAlpha 0.7
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 225/151/500
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 321/90/325
game.setLevelCheck 1936181356
renderer.fogstart 20
renderer.fogend 380