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Archives/bf1942/Levels/Eagles_Nest.rfa
bf1942/Levels/Eagles_Nest/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
rem *** please note that the heightmap and material map for this level should be 256x256...
rem *** thus maing the total world size
GeometryTemplate.file bf1942\levels\Eagles_Nest\Heightmap
GeometryTemplate.materialMap bf1942\levels\Eagles_Nest\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\Eagles_Nest\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Eagles_Nest\Textures\Detail
GeometryTemplate.waterLevel 32
GeometryTemplate.waveHeight 0.1
GeometryTemplate.seaFloorLevel 0

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 1024

Terrain.ShadowAmbient 135/135/145
Terrain.ShadowBorderFadeTime 0.1
Terrain.ShadowSamplingCullY 15

water.wateralphadepth 0.75