This page is under construction
Archives/bf1942/Levels/Peenemunde.rfa
bf1942/Levels/Peenemunde/AI/conditions.con
rem *** Create Conditions ***
rem *** Peenemunde ***
if v_arg1 == host
rem ** single **
aiStrategy.createConstantCondition max3EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition fourEnemyCPCond Crisp Equal Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** hold and camp **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition allFriendlyCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** noEnemyCPCond **
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
endIf
rem *** Peenemunde ***
if v_arg1 == host
rem ** single **
aiStrategy.createConstantCondition max3EnemyCPCond Crisp EqualSmaller Enemy ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** double **
aiStrategy.createConstantCondition max3CPCond Crisp EqualSmaller Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** breakOut **
aiStrategy.createConstantCondition fourEnemyCPCond Crisp Equal Enemy ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** hold and camp **
aiStrategy.createConstantCondition fourFriendlyCPCond Crisp Equal Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
rem ** holdAndCamp **
aiStrategy.createConstantCondition allFriendlyCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required
rem ** noEnemyCPCond **
aiStrategy.createConstantCondition noEnemyCPCond Crisp Equal Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
endIf