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Archives/bf1942/Levels/Peenemunde.rfa
bf1942/Levels/Peenemunde/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Peenemunde\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.8398/.8438/.8047
renderer.globalAmbientColor 0.25
renderer.ambientColor .05
renderer.diffuseColor .4
renderer.specularColor 0.2/.18/.18
renderer.animatedMeshDiffuseFactor 0.6
renderer.animatedMeshAmbientColor 0.4
rem textureManager.alternativePath Texture/Winter
shadow.shadowColor .6
Game.setViewDistance 400
Game.spawnPlayers 1
Game.setActiveCombatArea
renderer.fogstart 25
renderer.fogend 375
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setActiveCombatArea 0 0 1792 1792
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 825/125/900
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1140/130/300
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.3/.3/.29
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap .5
water.lightDirection -.347606/.0851363/-.933767
water.color 0.40/0.45/0.47
water.waterColorDepth 5
water.waterAlphaDepth .5
water.waterShallowAlpha 1.8
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.3/.35/.3
game.setLevelCheck 2620055650
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Peenemunde\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.8398/.8438/.8047
renderer.globalAmbientColor 0.25
renderer.ambientColor .05
renderer.diffuseColor .4
renderer.specularColor 0.2/.18/.18
renderer.animatedMeshDiffuseFactor 0.6
renderer.animatedMeshAmbientColor 0.4
rem textureManager.alternativePath Texture/Winter
shadow.shadowColor .6
Game.setViewDistance 400
Game.spawnPlayers 1
Game.setActiveCombatArea
renderer.fogstart 25
renderer.fogend 375
treeRenderer.billboardLightScale 0.4
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setActiveCombatArea 0 0 1792 1792
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 825/125/900
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1140/130/300
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.3/.3/.29
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap .5
water.lightDirection -.347606/.0851363/-.933767
water.color 0.40/0.45/0.47
water.waterColorDepth 5
water.waterAlphaDepth .5
water.waterShallowAlpha 1.8
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.3/.35/.3
game.setLevelCheck 2620055650