This page is under construction
archives/bf1942/levels/tgw_stalemate.rfa
bf1942/levels/tgw_stalemate/AI/strategicareas.con
rem --------------------------------------------------------------------------------
rem --- Created with AI editor version 0.20 Beta --- Mostly anyway... ;)
rem --------------------------------------------------------------------------------

if v_arg1 == host


rem --- Strategic Areas ---
aiStrategicArea.create AxisBase 320/476 330/460 40
aiStrategicArea.create AlliedBase 470/480 485/460 40
aiStrategicArea.create nomansland 382/486 391/475 200
aiStrategicArea.create riversidenomansland 374/410 385/400 200
aiStrategicArea.create AlliedNorthRoute 420/510 430/500 20
aiStrategicArea.create AlliedSouthRoute 420/440 435/425 20
aiStrategicArea.create AxisNorthRoute 352/510 362/500 20
aiStrategicArea.create AxisSouthRoute 322/428 333/417 20

rem --- Neighbour Areas ---

aiStrategicArea.setActive AxisBase
AIStrategicArea.addNeighbour AxisNorthRoute
AIStrategicArea.addNeighbour AxisSouthRoute
aiStrategicArea.addObjectTypeFlag Base
aistrategicArea.setSide 1

aiStrategicArea.setActive AlliedBase
AIStrategicArea.addNeighbour AlliedNorthRoute
AIStrategicArea.addNeighbour AlliedSouthRoute
aiStrategicArea.addObjectTypeFlag Base
aistrategicArea.setSide 2

aiStrategicArea.setActive nomansland
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AlliedNorthRoute
AIStrategicArea.addNeighbour AlliedSouthRoute
AIStrategicArea.addNeighbour AxisNorthRoute
AIStrategicArea.addNeighbour AxisSouthRoute
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag East
aistrategicArea.setSide 0

aiStrategicArea.setActive riversidenomansland
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour AlliedNorthRoute
AIStrategicArea.addNeighbour AlliedSouthRoute
AIStrategicArea.addNeighbour AxisNorthRoute
AIStrategicArea.addNeighbour AxisSouthRoute
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addObjectTypeFlag West
aistrategicArea.setSide 0

aiStrategicArea.setActive AlliedNorthRoute
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AxisNorthRoute
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag East
aistrategicArea.setSide 2

aiStrategicArea.setActive AlliedSouthRoute
AIStrategicArea.addNeighbour AlliedBase
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AxisSouthRoute
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag West
aistrategicArea.setSide 2

aiStrategicArea.setActive AxisNorthRoute
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AlliedNorthRoute
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag East
aistrategicArea.setSide 1

aiStrategicArea.setActive AxisSouthRoute
AIStrategicArea.addNeighbour AxisBase
AIStrategicArea.addNeighbour nomansland
AIStrategicArea.addNeighbour riversidenomansland
AIStrategicArea.addNeighbour AlliedSouthRoute
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag West
aistrategicArea.setSide 1

endIf

rem --- END OF FILE ---