This page is under construction
Archives/bf1942/levels/Kuuterselka.rfa
bf1942/levels/Kuuterselka/standardmesh/Wreck_BF109_m1.rs
subshader "Wreck_BF109_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Wreck_bf1091_o";
}
subshader "Wreck_BF109_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
envmap true;
texture "texture/Wreck_bf1092_o";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Wreck_bf1091_o";
}
subshader "Wreck_BF109_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
envmap true;
texture "texture/Wreck_bf1092_o";
}