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Archives/bf1942/levels/Kuuterselka.rfa
bf1942/levels/Kuuterselka/standardmesh/Wreck_T34-85_M1.rs
subshader "Wreck_T34-85_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.113725 0.113725 0.113725;
materialSpecularPower 0.5;
texture "texture/Wreck_T34-85_T";
}
subshader "Wreck_T34-85_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.882353 0.882353 0.882353;
twosided true;
texture "texture/Wreck_T342_o";
}
subshader "Wreck_T34-85_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.882353 0.882353 0.882353;
twosided true;
texture "texture/Wreck_T341_o";
}
subshader "Wreck_T34-85_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/Wreck_T34mw_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.113725 0.113725 0.113725;
materialSpecularPower 0.5;
texture "texture/Wreck_T34-85_T";
}
subshader "Wreck_T34-85_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.882353 0.882353 0.882353;
twosided true;
texture "texture/Wreck_T342_o";
}
subshader "Wreck_T34-85_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.882353 0.882353 0.882353;
twosided true;
texture "texture/Wreck_T341_o";
}
subshader "Wreck_T34-85_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/Wreck_T34mw_o";
}