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Archives/bf1942/levels/Adak_race.rfa
bf1942/levels/Adak_race/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem Map Created cand designed by Jim Rogers aka "Rad" for Forgotten Hope Mod
rem 2003 wG|Rad email: jrogers@autoadart.com
rem 2003 Forgotten Hope mod http://www.FHmod.org
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Adak_race\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.094118/0.094118/0.094118
renderer.diffuseColor 0.376471/0.364706/0.356863
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.662745/0.650980/0.662745
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/LEVELS/ALEUTIANS
textureManager.alternativePath Texture/SPECIAL_GER_UNIFORM_LATE_WAR_TANK_COM
textureManager.alternativePath Texture/GENERAL_ITALY_EUROPE
textureManager.alternativePath Texture/GENERAL_ITALY
shadow.shadowColor 0.550000
Game.setViewDistance 370
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 360
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedjapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_OfficerMp40Marker
game.setKit 1 1 2German_AssaultG43HUB
game.setKit 1 2 3German_ATPanzerschreck
game.setKit 1 3 4German_TankCommanderLuger
game.setKit 1 4 5German_EngineerK98
game.setTeamSkin 2 ItalianDesertSoldier
game.setKit 2 0 1Italian_CloseQuarters_DesertB38
game.setKit 2 1 2Italian_Assault_DesertC91
game.setKit 2 2 3Italian_AT_DesertPzB35(p)
game.setKit 2 3 4Italian_Officer_DesertB38
game.setKit 2 4 5Italian_Engineer_DesertC38
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1000.706177/80.966881/1250.063599
game.setBeforeSpawnCameraPosition 2 970.620117/53.580452/1323.758789
rem game.setBeforeSpawnCameraPosition 2 1000.706177/80.966881/1250.063599
run objects/objects
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem Map Created cand designed by Jim Rogers aka "Rad" for Forgotten Hope Mod
rem 2003 wG|Rad email: jrogers@autoadart.com
rem 2003 Forgotten Hope mod http://www.FHmod.org
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Adak_race\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.094118/0.094118/0.094118
renderer.diffuseColor 0.376471/0.364706/0.356863
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.662745/0.650980/0.662745
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture/LEVELS/ALEUTIANS
textureManager.alternativePath Texture/SPECIAL_GER_UNIFORM_LATE_WAR_TANK_COM
textureManager.alternativePath Texture/GENERAL_ITALY_EUROPE
textureManager.alternativePath Texture/GENERAL_ITALY
shadow.shadowColor 0.550000
Game.setViewDistance 370
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 360
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedjapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUSFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_OfficerMp40Marker
game.setKit 1 1 2German_AssaultG43HUB
game.setKit 1 2 3German_ATPanzerschreck
game.setKit 1 3 4German_TankCommanderLuger
game.setKit 1 4 5German_EngineerK98
game.setTeamSkin 2 ItalianDesertSoldier
game.setKit 2 0 1Italian_CloseQuarters_DesertB38
game.setKit 2 1 2Italian_Assault_DesertC91
game.setKit 2 2 3Italian_AT_DesertPzB35(p)
game.setKit 2 3 4Italian_Officer_DesertB38
game.setKit 2 4 5Italian_Engineer_DesertC38
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1000.706177/80.966881/1250.063599
game.setBeforeSpawnCameraPosition 2 970.620117/53.580452/1323.758789
rem game.setBeforeSpawnCameraPosition 2 1000.706177/80.966881/1250.063599
run objects/objects