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Archives/bf1942/levels/Adak_race.rfa
bf1942/levels/Adak_race/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = fhsw\levels\Adak_race\Textures\env_Adak_race_04.dds
NegativeX = fhsw\levels\Adak_race\Textures\env_Adak_race_02.dds
PositiveY = fhsw\levels\Adak_race\Textures\env_Adak_race_05.dds
NegativeY = fhsw\levels\Adak_race\Textures\env_Adak_race_06.dds
PositiveZ = fhsw\levels\Adak_race\Textures\env_Adak_race_03.dds
NegativeZ = fhsw\levels\Adak_race\Textures\env_Adak_race_01.dds