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Archives/bf1942/levels/Stalingrad_010.rfa
bf1942/levels/Stalingrad/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.630000/0.620000
renderer.fogLinearStart 50
renderer.fogLinearEnd 90
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.150000/0.130000/0.150000
renderer.diffuseColor 0.300000/0.300000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath bf1942/Terenttila_Second_Line/texture
textureManager.alternativePath bf1942/levels/Stalingrad/texture
rem textureManager.alternativePath Texture/Russia
textureManager.alternativePath texture/snowcone
textureManager.alternativePath bf1942/levels/Wilderness/texture
shadow.shadowColor 0.550000
game.defaultstartpos 394.68/91.74/257.54
Game.setViewDistance 90
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Sniper_Desert
game.setKit 1 1 German_Soldier1_Desert
game.setKit 1 2 German_Soldier2_Desert
game.setKit 1 3 German_Support_Desert
game.setKit 1 4 German_Engineer_Desert
game.setKit 1 5 German_Default_Desert
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 RusSummer_Sniper
game.setKit 2 1 RusSummer_Soldier1
game.setKit 2 2 RusSummer_Soldier2
game.setKit 2 3 RusSummer_LMG
game.setKit 2 4 RusSummer_Engineer
game.setKit 2 5 RusSummer_Default
rem *** Active Combat Area ***
game.setActiveCombatArea 320 52 416 416
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 -1.000000/-1.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.700000/0.650000/0.550000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 2.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/0.800000/0.700000
water.deepColor 0.650000/0.600000/0.650000
water.waterShallowAlpha 1.000000
water.waterAlphaDepth 0.500000
rem **************************************************************************************
rem run objects/objects.con
run standardmesh/bt-5_pipe.rs
run standardmesh/bt-5_pipe.sm
run objects/move_files/tulipalo/objects.con
run objects/move_files/rikki_bt5/Objects.con
run objects/move_files/rikki_bt5/Geometries.con
run objects/move_files/rikki_bt5torni/Objects.con
run objects/move_files/rikki_bt5torni/Geometries.con
run objects/move_files/rikki_bt5toweri/Objects.con
run objects/move_files/rikki_bt5toweri/Geometries.con
run objects/move_files/Hanomag_rikki/Objects.con
run objects/move_files/Hanomag_rikki/Geometries.con
run objects/move_files/Junker_wreck_tailor/Objects.con
run objects/move_files/Junker_wreck_tailor/Geometries.con
run objects/move_files/Junker_wreck_fusor/Objects.con
run objects/move_files/Junker_wreck_fusor/Geometries.con
run objects/move_files/Junker_wreck_wingor/Objects.con
run objects/move_files/Junker_wreck_wingor/Geometries.con
run objects/move_files/Tiger_rikki/Objects.con
run objects/move_files/Tiger_rikki/Geometries.con
run objects/move_files/zis5_rikki/Objects.con
run objects/move_files/zis5_rikki/Geometries.con
run objects/effects/e_buildingsmokeidledark/effects.con
run objects/Stationary_Weapons/Mg42/Sounds/MG42.ssc
run objects/Stationary_Weapons/Mg42/Sounds/High.ssc
run objects/Stationary_Weapons/Mg42/Sounds/Low.ssc
run objects/Stationary_Weapons/Mg42/Sounds/Medium.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Sounds/MG42.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/High.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Low.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Medium.ssc
run objects/Vehicles/Land/KettenKrad/objects.con
run Sounds/44khz/MaximL1.wav
run Sounds/44khz/MaximL2.wav
run Sounds/22khz/MaximL1.wav
run Sounds/22khz/MaximL2.wav
run Sounds/MG42.ssc
run Sounds/high.ssc
run Sounds/low.ssc
run Sounds/medium.ssc
rem **************************************************************************************
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 457.127991/41.939999/220.759995
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 457.127991/41.939999/220.759995
game.setLevelCheck 1871913584
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Stalingrad\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.630000/0.620000
renderer.fogLinearStart 50
renderer.fogLinearEnd 90
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.150000/0.130000/0.150000
renderer.diffuseColor 0.300000/0.300000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath bf1942/Terenttila_Second_Line/texture
textureManager.alternativePath bf1942/levels/Stalingrad/texture
rem textureManager.alternativePath Texture/Russia
textureManager.alternativePath texture/snowcone
textureManager.alternativePath bf1942/levels/Wilderness/texture
shadow.shadowColor 0.550000
game.defaultstartpos 394.68/91.74/257.54
Game.setViewDistance 90
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag blueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag redFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Sniper_Desert
game.setKit 1 1 German_Soldier1_Desert
game.setKit 1 2 German_Soldier2_Desert
game.setKit 1 3 German_Support_Desert
game.setKit 1 4 German_Engineer_Desert
game.setKit 1 5 German_Default_Desert
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 RusSummer_Sniper
game.setKit 2 1 RusSummer_Soldier1
game.setKit 2 2 RusSummer_Soldier2
game.setKit 2 3 RusSummer_LMG
game.setKit 2 4 RusSummer_Engineer
game.setKit 2 5 RusSummer_Default
rem *** Active Combat Area ***
game.setActiveCombatArea 320 52 416 416
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 -1.000000/-1.000000
water.scrollDirection2 0.000000/-1.000000
water.specularColor 0.700000/0.650000/0.550000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 2.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/0.800000/0.700000
water.deepColor 0.650000/0.600000/0.650000
water.waterShallowAlpha 1.000000
water.waterAlphaDepth 0.500000
rem **************************************************************************************
rem run objects/objects.con
run standardmesh/bt-5_pipe.rs
run standardmesh/bt-5_pipe.sm
run objects/move_files/tulipalo/objects.con
run objects/move_files/rikki_bt5/Objects.con
run objects/move_files/rikki_bt5/Geometries.con
run objects/move_files/rikki_bt5torni/Objects.con
run objects/move_files/rikki_bt5torni/Geometries.con
run objects/move_files/rikki_bt5toweri/Objects.con
run objects/move_files/rikki_bt5toweri/Geometries.con
run objects/move_files/Hanomag_rikki/Objects.con
run objects/move_files/Hanomag_rikki/Geometries.con
run objects/move_files/Junker_wreck_tailor/Objects.con
run objects/move_files/Junker_wreck_tailor/Geometries.con
run objects/move_files/Junker_wreck_fusor/Objects.con
run objects/move_files/Junker_wreck_fusor/Geometries.con
run objects/move_files/Junker_wreck_wingor/Objects.con
run objects/move_files/Junker_wreck_wingor/Geometries.con
run objects/move_files/Tiger_rikki/Objects.con
run objects/move_files/Tiger_rikki/Geometries.con
run objects/move_files/zis5_rikki/Objects.con
run objects/move_files/zis5_rikki/Geometries.con
run objects/effects/e_buildingsmokeidledark/effects.con
run objects/Stationary_Weapons/Mg42/Sounds/MG42.ssc
run objects/Stationary_Weapons/Mg42/Sounds/High.ssc
run objects/Stationary_Weapons/Mg42/Sounds/Low.ssc
run objects/Stationary_Weapons/Mg42/Sounds/Medium.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Sounds/MG42.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/High.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Low.ssc
run objects/Stationary_Weapons/Coaxial_Mg42/Medium.ssc
run objects/Vehicles/Land/KettenKrad/objects.con
run Sounds/44khz/MaximL1.wav
run Sounds/44khz/MaximL2.wav
run Sounds/22khz/MaximL1.wav
run Sounds/22khz/MaximL2.wav
run Sounds/MG42.ssc
run Sounds/high.ssc
run Sounds/low.ssc
run Sounds/medium.ssc
rem **************************************************************************************
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 457.127991/41.939999/220.759995
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 457.127991/41.939999/220.759995
game.setLevelCheck 1871913584