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Archives/bf1942/levels/Leningrad_001.rfa
bf1942/levels/Leningrad/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Leningrad\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.074510/0.074510/0.094118
renderer.ambientColor 0.101961/0.101961/0.101961
renderer.diffuseColor 0.164706/0.164706/0.164706
renderer.specularColor 0.074510/0.074510/0.074510
renderer.vertexFogEnable 1
renderer.fogColorVec 0.121569/0.129412/0.172549
renderer.animatedMeshAmbientColor 0.25/0.25/0.252
textureManager.alternativePath bf1942/levels/Leningrad/Texture

shadow.shadowColor 0.000000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 500

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Sniper_Desert
game.setKit 1 1 German_Soldier1_Desert
game.setKit 1 2 German_Soldier2_Desert
game.setKit 1 3 German_Support_Desert
game.setKit 1 4 German_Engineer_Desert
game.setKit 1 5 German_Default_Desert

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 RusSummer_1941_Sniper
game.setKit 2 1 RusSummer_1941_Soldier1
game.setKit 2 2 RusSummer_1941_Soldier2
game.setKit 2 3 RusSummer_1941_LMG
game.setKit 2 4 RusSummer_1941_Engineer
game.setKit 2 5 RusSummer_1941_Default
game.setLevelCheck 2242588848
game.setActiveCombatArea 256 256 512 512

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Objects/Rus_1941/Default/Objects.con
run Objects/Rus_1941/Engineer/Objects.con
run Objects/Rus_1941/LMG/Objects.con
run Objects/Rus_1941/Sniper/Objects.con
run Objects/Rus_1941/Soldier1/Objects.con
run Objects/Rus_1941/soldier2/Objects.con
run Objects/Love/Objects.con
run Objects/Love/Geometries.con
run Objects/russ_helm_m1/Objects.con
run Objects/russ_helm_m1/Geometries.con

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection 0.459000/0.475000/-0.750000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.800000
water.waterShallowAlpha 0.900000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000