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Archives/bf1942/levels/Sortavala_001.rfa
bf1942/levels/Sortavala/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Sortavala\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760784/0.819608/0.796079
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Sortavala/Texture
textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FIN_at
game.setKit 1 1 FinSummer_1941_Soldier1
game.setKit 1 2 FinSummer_1941_Soldier2
game.setKit 1 3 FinSummer_1941_Support
game.setKit 1 4 FIN_engineer
game.setKit 1 5 FinSummer_1941_Default
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_at
game.setKit 2 1 RusSummer_1941_Soldier1
game.setKit 2 2 RusSummer_1941_Soldier2
game.setKit 2 3 RusSummer_1941_LMG
game.setKit 2 4 RusSummer_1941_Engineer
game.setKit 2 5 RusSummer_1941_Default
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Objects/Citymesh1/Objects.con
run Objects/Citymesh1/Geometries.con
run Objects/Citymesh2/Objects.con
run Objects/Citymesh2/Geometries.con
run Objects/Citymesh4/Objects.con
run Objects/Citymesh4/Geometries.con
run Objects/r_ruswh_m1/Objects.con
run Objects/r_ruswh_m1/Geometries.con
run Objects/subhouse_5_m1/Objects.con
run Objects/subhouse_5_m1/Geometries.con
run Objects/SuburbHouse_1_m1/Objects.con
run Objects/SuburbHouse_1_m1/Geometries.con
run Objects/SuburbHouse_2_m1/Objects.con
run Objects/SuburbHouse_2_m1/Geometries.con
run Objects/SuburbHouse_3_m1/Objects.con
run Objects/SuburbHouse_3_m1/Geometries.con
run Objects/SuburbHouse_4_m1/Objects.con
run Objects/SuburbHouse_4_m1/Geometries.con
run Objects/kkk/Objects.con
run Objects/kkk/Geometries.con
run Objects/elf_ee/Objects.con
run Objects/elf_ee/Geometries.con
run Objects/heinikko_8_m1/Objects.con
run Objects/heinikko_8_m1/Geometries.con
run Objects/kits/FIN_at/Objects.con
run Objects/kits/RUS_at/Objects.con
run Objects/kits/RUS_smg/Objects.con
run Objects/kits/FIN_engineer/Objects.con
run Objects/kits/kit_sniper/Objects.con
run Objects/kits/RUS_Mortar/Objects.con
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/watersortavala1
water.texLayer2 texture/watersortavala2
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/0.010000
water.scrollDirection2 1.000000/0.000000
rem water.specularColor 0.713726/0.862745/0.937255
water.specularColor 0.466667/0.564706/0.627451
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.0000000000000000000000010
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.79
water.waterShallowAlpha 0.72
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 519.007935/119.120804/177.443756
game.setBeforeSpawnCameraPosition 2 519.007935/119.120804/177.443756
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Sortavala\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760784/0.819608/0.796079
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/Sortavala/Texture
textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FIN_at
game.setKit 1 1 FinSummer_1941_Soldier1
game.setKit 1 2 FinSummer_1941_Soldier2
game.setKit 1 3 FinSummer_1941_Support
game.setKit 1 4 FIN_engineer
game.setKit 1 5 FinSummer_1941_Default
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_at
game.setKit 2 1 RusSummer_1941_Soldier1
game.setKit 2 2 RusSummer_1941_Soldier2
game.setKit 2 3 RusSummer_1941_LMG
game.setKit 2 4 RusSummer_1941_Engineer
game.setKit 2 5 RusSummer_1941_Default
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Objects/Citymesh1/Objects.con
run Objects/Citymesh1/Geometries.con
run Objects/Citymesh2/Objects.con
run Objects/Citymesh2/Geometries.con
run Objects/Citymesh4/Objects.con
run Objects/Citymesh4/Geometries.con
run Objects/r_ruswh_m1/Objects.con
run Objects/r_ruswh_m1/Geometries.con
run Objects/subhouse_5_m1/Objects.con
run Objects/subhouse_5_m1/Geometries.con
run Objects/SuburbHouse_1_m1/Objects.con
run Objects/SuburbHouse_1_m1/Geometries.con
run Objects/SuburbHouse_2_m1/Objects.con
run Objects/SuburbHouse_2_m1/Geometries.con
run Objects/SuburbHouse_3_m1/Objects.con
run Objects/SuburbHouse_3_m1/Geometries.con
run Objects/SuburbHouse_4_m1/Objects.con
run Objects/SuburbHouse_4_m1/Geometries.con
run Objects/kkk/Objects.con
run Objects/kkk/Geometries.con
run Objects/elf_ee/Objects.con
run Objects/elf_ee/Geometries.con
run Objects/heinikko_8_m1/Objects.con
run Objects/heinikko_8_m1/Geometries.con
run Objects/kits/FIN_at/Objects.con
run Objects/kits/RUS_at/Objects.con
run Objects/kits/RUS_smg/Objects.con
run Objects/kits/FIN_engineer/Objects.con
run Objects/kits/kit_sniper/Objects.con
run Objects/kits/RUS_Mortar/Objects.con
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/watersortavala1
water.texLayer2 texture/watersortavala2
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/0.010000
water.scrollDirection2 1.000000/0.000000
rem water.specularColor 0.713726/0.862745/0.937255
water.specularColor 0.466667/0.564706/0.627451
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.0000000000000000000000010
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.79
water.waterShallowAlpha 0.72
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 519.007935/119.120804/177.443756
game.setBeforeSpawnCameraPosition 2 519.007935/119.120804/177.443756