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Archives/bf1942/levels/Sortavala_001.rfa
bf1942/levels/Sortavala/Objects/Citymesh1/Objects.con
ObjectTemplate.create Bundle citymesh1_m1
ObjectTemplate.setHasCollisionPhysics 1
objectTemplate.aiTemplate citymesh1_m1
ObjectTemplate.addTemplate lodcitymesh1
ObjectTemplate.addTemplate citymesh1fence_m1

LodSelectorTemplate.create DistanceSelector citymesh1Selector
LodSelectorTemplate.addLodDistance 200
ObjectTemplate.create LodObject lodcitymesh1
ObjectTemplate.lodselector citymesh1Selector
ObjectTemplate.addTemplate citymesh1Interior
ObjectTemplate.addTemplate citymesh1Exterior

ObjectTemplate.create bundle citymesh1Interior
ObjectTemplate.geometry citymesh1_m1

beginrem
rem ---------------------------

ObjectTemplate.addTemplate eurocarpet1_M1
ObjectTemplate.setPosition 0.5/8.42/-0.21
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate eurocarpet2_M1
ObjectTemplate.setPosition 0.1/12.57/-1
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate euchair02_M1
ObjectTemplate.setPosition -1.327/8.655/1.103
ObjectTemplate.setRotation 159.052/-3.357/-90.934


ObjectTemplate.addTemplate eubooksh_M1
ObjectTemplate.setPosition 2.5/12.51/-4.033
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.create SimpleObject citymesh1fence_m1
ObjectTemplate.geometry citymesh1fence_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
endrem

rem ---------------------------
ObjectTemplate.create SimpleObject citymesh1Exterior
ObjectTemplate.geometry citymesh1_m2