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Archives/bf1942/levels/Sortavala_001.rfa
bf1942/levels/Sortavala/StandardMesh/elf_ee.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/F01Rys_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Mouth1_Z";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Eye01_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/Ryssov_r";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/Ryssun_r";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_5" "StandardMesh/Default"
{
texture "texture/RHand01_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
{
texture "texture/F01Rys_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/Mouth1_Z";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/Eye01_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/Ryssov_r";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/Ryssun_r";
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_5" "StandardMesh/Default"
{
texture "texture/RHand01_r";
lightingSpecular true;
materialDiffuse 0.4000000059604645 0.4000000059604645 0.4000000059604645;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
}