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Archives/bf1942/levels/Sortavala_001.rfa
bf1942/levels/Sortavala/StandardMesh/kkk_m2.rs
subshader "eu_church_m2_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kkk_katto";
}

subshader "eu_church_m2_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   textureFade true;
   texture "texture/black_o";
}

subshader "eu_church_m2_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn5_s";
}

subshader "eu_church_m2_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn1_s";
}

subshader "eu_church_m2_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chflr1_s";
}

subshader "eu_church_m2_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn2_s";
}

subshader "eu_church_m2_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstu1_s";
}

subshader "eu_church_m2_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chrugg_s";
}

subshader "eu_church_m2_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chtwr1_s";
}

subshader "eu_church_m2_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn4_s";
}

subshader "eu_church_m2_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chski1_s";
}

subshader "eu_church_m2_Material21" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chflr2_s";
}

subshader "eu_church_m2_Material23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   texture "texture/chwallfence_s";
}

subshader "eu_church_m2_Material24" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chwallfence_s";
}

subshader "eu_church_m2_Material25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   texture "texture/chwin_s";
}

subshader "eu_church_m2_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chwod2_s";
}

subshader "eu_church_m2_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn6_s";
}

subshader "eu_church_m2_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chbel1_s";
}

subshader "eu_church_m2_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chgld2_s";
}

subshader "eu_church_m2_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chstn3_s";
}

subshader "eu_church_m2_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/chdrt1_s";
}