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Archives/bf1942/levels/Wilderness_010.rfa
bf1942/levels/Wilderness/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Wilderness\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.364706/0.364706/0.364706
renderer.specularColor 0.274510/0.274510/0.274510
renderer.vertexFogEnable 1
renderer.fogColorVec 0.290196/0.262745/0.243137
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath texture/summerset2
textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/ihantala_second_day/texture
textureManager.alternativePath bf1942/levels/rukajarvi/texture
textureManager.alternativePath bf1942/levels/Wilderness/treemesh/billboards
textureManager.alternativePath bf1942/levels/Wilderness/texture

rem textureManager.alternativePath bf1942/levels/ihantala_second_day/texture
rem textureManager.alternativePath bf1942/levels/rukajarvi/texture
rem textureManager.alternativePath bf1942/levels/Wilderness/texture
rem textureManager.alternativePath bf1942/levels/Wilderness/treemesh/billboards




shadow.shadowColor 0.550000

Game.setViewDistance 170
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 150

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FinSummer_1944_Sniper
game.setKit 1 1 FinSummer_1944_Soldier1
game.setKit 1 2 FinSummer_1944_Soldier2
game.setKit 1 3 FinSummer_1944_Support
game.setKit 1 4 FinSummer_1944_Engineer
game.setKit 1 5 FinSummer_1944_Default

game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 Germans_1944_Sniper
game.setKit 2 1 Germans_1944_Soldier1
game.setKit 2 2 Germans_1944_Soldier2
game.setKit 2 3 Germans_1944_LMG
game.setKit 2 4 Germans_1944_Engineer
game.setKit 2 5 Germans_1944_Default
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run objects/gerkit/objects.con
run objects/FinSummerKit/soldier2/geometries.con
run objects/FinSummerKit/soldier2/objects.con
run objects/FinSummerKit/support/geometries.con
run objects/FinSummerKit/support/objects.con
rem run objects/handweapons/m39rifle/objects.con
rem run objects/handweapons/m39rifle/geometries.con

game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000