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Archives/bf1942/levels/Operation_Tanne_Ost.rfa
bf1942/levels/Operation_Tanne_Ost/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Tanne_Ost\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.756863/0.639216/0.478431
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.321569/0.309804/0.219608
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942

textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942


shadow.shadowColor 0.400000

Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 900
renderer.fogend 1500

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag


game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Sniper
game.setKit 1 1 German_Soldier1
game.setKit 1 2 German_Soldier2
game.setKit 1 3 German_Support
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 German_Sniper_Desert
game.setKit 2 1 German_Soldier1_Desert
game.setKit 2 2 German_Soldier2_Desert
game.setKit 2 3 German_Support_Desert
game.setKit 2 4 German_Engineer_Desert

rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1280 1280

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

run Objects/Buildings/Common/vene_eiliikkuva/vene_eiliiku
run Objects/Items/GerKit/Engineer/Objects.con
run Objects/Items/RussKit/Soldier1/Objects.con
run Objects/Items/GerKit/Soldier2/Objects.con

run Sounds/Environment

water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.670000/0.620000/0.570000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.070000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.300000
water.tileNormalmap 0.250000
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.140000/0.280000/0.230000
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.500000/0.500000/0.600000
water.waterAlphaDepth 0.300000
water.waterShallowAlpha 0.800000

run objects/stationary_weapons/l39-44/objects.con
run objects/stationary_weapons/l39-44/network.con
run objects/stationary_weapons/l39-44/geometries.con
run objects/stationary_weapons/l39-44/weapons.con

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 500.000000/100.000000/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 500.000000/100.000000/513.702026