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Archives/bf1942/levels/Operation_Tanne_Ost.rfa
bf1942/levels/Operation_Tanne_Ost/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Tanne_Ost\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.756863/0.639216/0.478431
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.321569/0.309804/0.219608
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 900
renderer.fogend 1500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Sniper
game.setKit 1 1 German_Soldier1
game.setKit 1 2 German_Soldier2
game.setKit 1 3 German_Support
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 German_Sniper_Desert
game.setKit 2 1 German_Soldier1_Desert
game.setKit 2 2 German_Soldier2_Desert
game.setKit 2 3 German_Support_Desert
game.setKit 2 4 German_Engineer_Desert
rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1280 1280
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/Buildings/Common/vene_eiliikkuva/vene_eiliiku
run Objects/Items/GerKit/Engineer/Objects.con
run Objects/Items/RussKit/Soldier1/Objects.con
run Objects/Items/GerKit/Soldier2/Objects.con
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.670000/0.620000/0.570000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.070000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.300000
water.tileNormalmap 0.250000
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.140000/0.280000/0.230000
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.500000/0.500000/0.600000
water.waterAlphaDepth 0.300000
water.waterShallowAlpha 0.800000
run objects/stationary_weapons/l39-44/objects.con
run objects/stationary_weapons/l39-44/network.con
run objects/stationary_weapons/l39-44/geometries.con
run objects/stationary_weapons/l39-44/weapons.con
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 500.000000/100.000000/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 500.000000/100.000000/513.702026
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Tanne_Ost\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.756863/0.639216/0.478431
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.321569/0.309804/0.219608
renderer.specularColor 0.294118/0.294118/0.294118
renderer.animatedMeshAmbientColor 0.3
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 900
renderer.fogend 1500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Sniper
game.setKit 1 1 German_Soldier1
game.setKit 1 2 German_Soldier2
game.setKit 1 3 German_Support
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 German_Sniper_Desert
game.setKit 2 1 German_Soldier1_Desert
game.setKit 2 2 German_Soldier2_Desert
game.setKit 2 3 German_Support_Desert
game.setKit 2 4 German_Engineer_Desert
rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1280 1280
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/Buildings/Common/vene_eiliikkuva/vene_eiliiku
run Objects/Items/GerKit/Engineer/Objects.con
run Objects/Items/RussKit/Soldier1/Objects.con
run Objects/Items/GerKit/Soldier2/Objects.con
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.670000/0.620000/0.570000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.070000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.300000
water.tileNormalmap 0.250000
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.140000/0.280000/0.230000
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.500000/0.500000/0.600000
water.waterAlphaDepth 0.300000
water.waterShallowAlpha 0.800000
run objects/stationary_weapons/l39-44/objects.con
run objects/stationary_weapons/l39-44/network.con
run objects/stationary_weapons/l39-44/geometries.con
run objects/stationary_weapons/l39-44/weapons.con
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 500.000000/100.000000/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 500.000000/100.000000/513.702026