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Archives/bf1942/levels/Operation_Tanne_Ost_001.rfa
bf1942/levels/Operation_Tanne_Ost/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Tanne_Ost\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942/levels/Operation_Tanne_Ost/Texture
textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 900
renderer.fogend 1500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FinSummer_1941_Sniper
game.setKit 1 1 FinSummer_1941_Soldier1
game.setKit 1 2 FinSummer_1941_Soldier2
game.setKit 1 3 FinSummer_1941_Support
game.setKit 1 4 FinSummer_1941_Engineer
game.setKit 1 5 FinSummer_1941_Default
game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 German_Sniper_Desert
game.setKit 2 1 German_Soldier1_Desert
game.setKit 2 2 German_Soldier2_Desert
game.setKit 2 3 German_Support_Desert
game.setKit 2 4 German_Engineer_Desert
game.setKit 2 5 German_Default_Desert
rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1280 1280
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/Buildings/Common/vene_eiliikkuva/vene_eiliiku
run Objects/Items/GerKit/Engineer/Objects.con
run Objects/Items/RussKit/Soldier1/Objects.con
run Objects/Items/GerKit/Soldier2/Objects.con
run objects/stationary_weapons/l39-44/objects.con
run objects/stationary_weapons/l39-44/network.con
run objects/stationary_weapons/l39-44/geometries.con
run objects/stationary_weapons/l39-44/weapons.con
run objects/vehicles/land/R75/objects.con
run objects/vehicles/land/R75/network.con
run objects/vehicles/land/R75/geometries.con
run objects/vehicles/land/R75/weapons.con
run objects/vehicles/land/R75/physics.con
run Objects/Effects/e_wdustWheelFrost/Effects.con
run Objects/Vegetation/Common/EU_Birtch1_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch1_M1/Geometries.con
run Objects/Vegetation/Common/EU_Birtch2_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch2_M1/Geometries.con
run Objects/Vegetation/Common/EU_Birtch3_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch3_M1/Geometries.con
run Objects/Vegetation/Common/EU_pine7_M1/Objects.con
run Objects/Vegetation/Common/EU_pine7_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce_large_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce_large_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce1_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce1_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce2_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce2_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce3_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce3_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce4_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce4_M1/Geometries.con
run Objects/Items/GerKitdesert/Engineer/Objects.con
run Objects/Items/FinSummer_1941/Engineer/Objects.con
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 -1.000000/0.000000
water.scrollDirection2 -1.000000/0.000000
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893нн
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 500.000000/100.000000/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 500.000000/100.000000/513.702026
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Operation_Tanne_Ost\Textures\ENVMAP_G_.rcm
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.globalLodPercent 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.3
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942/levels/Operation_Tanne_Ost/Texture
textureManager.alternativePath texture/summer
textureManager.alternativePath bf1942/levels/Tali_Ihantala/treemesh/billboards
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 900
renderer.fogend 1500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 FinSummer_1941_Sniper
game.setKit 1 1 FinSummer_1941_Soldier1
game.setKit 1 2 FinSummer_1941_Soldier2
game.setKit 1 3 FinSummer_1941_Support
game.setKit 1 4 FinSummer_1941_Engineer
game.setKit 1 5 FinSummer_1941_Default
game.setTeamSkin 2 GermanDesertSoldier
game.setKit 2 0 German_Sniper_Desert
game.setKit 2 1 German_Soldier1_Desert
game.setKit 2 2 German_Soldier2_Desert
game.setKit 2 3 German_Support_Desert
game.setKit 2 4 German_Engineer_Desert
game.setKit 2 5 German_Default_Desert
rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 1280 1280
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Objects/Buildings/Common/vene_eiliikkuva/vene_eiliiku
run Objects/Items/GerKit/Engineer/Objects.con
run Objects/Items/RussKit/Soldier1/Objects.con
run Objects/Items/GerKit/Soldier2/Objects.con
run objects/stationary_weapons/l39-44/objects.con
run objects/stationary_weapons/l39-44/network.con
run objects/stationary_weapons/l39-44/geometries.con
run objects/stationary_weapons/l39-44/weapons.con
run objects/vehicles/land/R75/objects.con
run objects/vehicles/land/R75/network.con
run objects/vehicles/land/R75/geometries.con
run objects/vehicles/land/R75/weapons.con
run objects/vehicles/land/R75/physics.con
run Objects/Effects/e_wdustWheelFrost/Effects.con
run Objects/Vegetation/Common/EU_Birtch1_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch1_M1/Geometries.con
run Objects/Vegetation/Common/EU_Birtch2_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch2_M1/Geometries.con
run Objects/Vegetation/Common/EU_Birtch3_M1/Objects.con
run Objects/Vegetation/Common/EU_Birtch3_M1/Geometries.con
run Objects/Vegetation/Common/EU_pine7_M1/Objects.con
run Objects/Vegetation/Common/EU_pine7_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce_large_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce_large_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce1_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce1_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce2_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce2_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce3_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce3_M1/Geometries.con
run Objects/Vegetation/Common/EU_Spruce4_M1/Objects.con
run Objects/Vegetation/Common/EU_Spruce4_M1/Geometries.con
run Objects/Items/GerKitdesert/Engineer/Objects.con
run Objects/Items/FinSummer_1941/Engineer/Objects.con
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 -1.000000/0.000000
water.scrollDirection2 -1.000000/0.000000
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893нн
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 500.000000/100.000000/513.702026
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 500.000000/100.000000/513.702026