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Archives/bf1942/levels/Operation_Tanne_Ost_001.rfa
bf1942/levels/Operation_Tanne_Ost/Objects/Stationary_weapons/l39-44/weapons.con
ObjectTemplate.create FireArms l39_44
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry l39_main1
ObjectTemplate.aiTemplate MG42Unlimited
ObjectTemplate.projectileTemplate Browning_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.recoilSpeed 10
ObjectTemplate.vehicleFov 1.0
ObjectTemplate.roundOfFire 5
ObjectTemplate.autoReload 1
ObjectTemplate.setFireCameraShakeAnimationState FireMachineGunShake
ObjectTemplate.setMinimapIcon "minimap/minimap_icon_stationarymg_16x16.dds"
Rem *** Deviation Begin *****
ObjectTemplate.velocity 800
ObjectTemplate.setFireDev 0.7 0.3 0.048
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.0
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/-0.18 0/-160/-20
ObjectTemplate.addTemplate e_muzzl39
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.0/0.1/1.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell1250mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.0/0.12/0.16
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate l39_mag
ObjectTemplate.setPosition -0.0023222/0.264021/0.128929
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/l39_44.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry l39_main1
ObjectTemplate.aiTemplate MG42Unlimited
ObjectTemplate.projectileTemplate Browning_Projectile
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 999
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.recoilSpeed 10
ObjectTemplate.vehicleFov 1.0
ObjectTemplate.roundOfFire 5
ObjectTemplate.autoReload 1
ObjectTemplate.setFireCameraShakeAnimationState FireMachineGunShake
ObjectTemplate.setMinimapIcon "minimap/minimap_icon_stationarymg_16x16.dds"
Rem *** Deviation Begin *****
ObjectTemplate.velocity 800
ObjectTemplate.setFireDev 0.7 0.3 0.048
ObjectTemplate.setMinDev 0.5
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.0
objectTemplate.coolDownPerSec 0.4
objectTemplate.timeDelayOnOverHeat 2
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.04/-0.03/-0.07 0/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.05/0.10/-0.18 0/-160/-20
ObjectTemplate.addTemplate e_muzzl39
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.0/0.1/1.8
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell1250mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.0/0.12/0.16
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate l39_mag
ObjectTemplate.setPosition -0.0023222/0.264021/0.128929
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/l39_44.ssc