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Archives/bf1942/levels/Operation_Tanne_Ost_001.rfa
bf1942/levels/Operation_Tanne_Ost/StandardMesh/BMWR75_cycle_1P_M1.rs
subshader "BMWR75_cycle_1P_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/BMW_cockpit_CE";
}