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Archives/bf1942/levels/Operation_Tanne_Ost_001.rfa
bf1942/levels/Operation_Tanne_Ost/StandardMesh/wreck_BMWR75_M1.rs
subshader "wreck_BMWR75_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/wreck_BMWR75_CE";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
transparent true;
twosided true;
texture "texture/wreck_BMWR75_CE";
}