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Archives/bf1942/levels/A_Sliver_of_Hope_FH/A_Sliver_of_Hope_FH.RFA
bf1942/levels/A_Sliver_of_Hope_FH/AI/conditions.con
rem *** Create A Sliver of Hope
rem *** Set Conditions ***

rem ** common **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 100
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

rem ** OilRush **
aiStrategy.createConstantCondition noOilCond Crisp Equal Friendly Oil 0
aiStrategy.setConditionStrength Required

rem ** breakOut **
aiStrategy.createConstantCondition noOwnCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

rem aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
rem aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeEnemyCPCond Crisp EqualGreater Friendly NumberOfHostileAreas 3
aiStrategy.setConditionStrength Required


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rem *** Create Conditions ***

rem *** Bocage ***

rem ** bridgeRush **
rem aiStrategy.createConstantCondition maxOneBridgeCond Crisp EqualSmaller Friendly Bridge 1
rem aiStrategy.setConditionStrength Required

rem ** secureIsland **
rem aiStrategy.createConstantCondition noCentreCond Crisp Equal Friendly Centre 0
rem aiStrategy.setConditionStrength Required

rem ** double **
rem aiStrategy.createConstantCondition maxOneOwnCPCond Crisp EqualSmaller Friendly ControlPoint 1
rem aiStrategy.setConditionStrength Required

rem ** finalPush **
rem aiStrategy.createConstantCondition allCPCond Crisp EqualGreater Friendly ControlPoint 3
rem aiStrategy.setConditionStrength Required

rem ** breakOut **
rem aiStrategy.createConstantCondition noOwnCPCond Crisp Equal Friendly ControlPoint 0
rem aiStrategy.setConditionStrength Required

rem aiStrategy.createConstantCondition threeEnemyCPCond Crisp Equal Enemy ControlPoint 3
rem aiStrategy.setConditionStrength Required