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Archives/bf1942/levels/A_Sliver_of_Hope_FH/A_Sliver_of_Hope_FH.RFA
bf1942/levels/A_Sliver_of_Hope_FH/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag AxisFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag AlliedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create GEbase
Object.absolutePosition 472.85/74.3/667.44
Object.rotation 0/0/0
object.create USbase
Object.absolutePosition 1282.14/74.31/1363.54
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 472.85/74.3/667.44
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1282.14/74.31/1363.54
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag AxisFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag AlliedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
if v_arg1 == "host"
rem ----- Host
rem ----------------------------------------------------------------------------
run Ctf/ObjectSpawns
run Ctf/ControlPoints
rem *** CREATE FLAG BASES ***
object.create GEbase
Object.absolutePosition 472.85/74.3/667.44
Object.rotation 0/0/0
object.create USbase
Object.absolutePosition 1282.14/74.31/1363.54
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
else
rem ----- Join
rem ----------------------------------------------------------------------------
rem *** CREATE FLAG BASES ***
object.create FlagPole
Object.absolutePosition 472.85/74.3/667.44
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 1282.14/74.31/1363.54
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
endIf