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Archives/bf1942/levels/A_Sliver_of_Hope_FH/A_Sliver_of_Hope_FH.RFA
bf1942/levels/A_Sliver_of_Hope_FH/Objects/Land_Repair/Geometries.con
GeometryTemplate.create StandardMesh landrep1_m1
GeometryTemplate.file landrep1_m1
GeometryTemplate.textureFadeMaxDist 80
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 40
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.create StandardMesh landrep1_m2
GeometryTemplate.file landrep1_m2
GeometryTemplate.textureFadeMaxDist 80
GeometryTemplate.setLodDistance 0 80
GeometryTemplate.setLodDistance 1 100
GeometryTemplate.setLodDistance 2 150
GeometryTemplate.setLodDistance 3 200
GeometryTemplate.setLodDistance 4 450
GeometryTemplate.setLodDistance 5 600
GeometryTemplate.file landrep1_m1
GeometryTemplate.textureFadeMaxDist 80
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 40
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.create StandardMesh landrep1_m2
GeometryTemplate.file landrep1_m2
GeometryTemplate.textureFadeMaxDist 80
GeometryTemplate.setLodDistance 0 80
GeometryTemplate.setLodDistance 1 100
GeometryTemplate.setLodDistance 2 150
GeometryTemplate.setLodDistance 3 200
GeometryTemplate.setLodDistance 4 450
GeometryTemplate.setLodDistance 5 600