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Archives/bf1942/levels/A_Sliver_of_Hope_FH/A_Sliver_of_Hope_FH.RFA
bf1942/levels/A_Sliver_of_Hope_FH/standardmesh/bclas_m1.rs
subshader "Bclas_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclsi2_r";
}
subshader "Bclas_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.505882 0.505882 0.505882;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclsi2_r";
}
subshader "Bclas_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclriv_r";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclsi2_r";
}
subshader "Bclas_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.505882 0.505882 0.505882;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclsi2_r";
}
subshader "Bclas_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 12.5;
texture "texture/bclriv_r";
}