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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/Init.con

ShaderManager.setTextureParam envmap bf1942\levels\MS_BATTLE_OF_FOY\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .05/.05/.05
renderer.ambientColor .15/.13/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .15/.15/.15


renderer.fogColorVec 0.67/0.655/0.66

textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/GENERAL_GER_WINTER_1943
textureManager.alternativePath Texture/GENERAL_US_WINTER

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.vertexFogEnable 1
renderer.fogstart -60
renderer.fogend 135


ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1GE_AssaultK98
game.setKit 1 1 2GE_AssaultK98
game.setKit 1 2 3GE_AssaultK98
game.setKit 1 3 4GE_CloseQuartersMp40
game.setKit 1 4 5GE_CloseQuartersMp40

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1US_AssaultGarand
game.setKit 2 1 2US_AssaultGarand
game.setKit 2 2 3US_AssaultGarand
game.setKit 2 3 4US_AssaultGarand
game.setKit 2 4 5US_AssaultGarand
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run Sounds/ambience1
run Sounds/ambience2
run Sounds/ambience2q
run objects/objects