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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/StaticUnits/Allied/USSquadTent-A/Objects.con
ObjectTemplate.create PlayerControlObject USSquadTent/A
ObjectTemplate.setNetworkableInfo USSquadTent/ABodyInfo

ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
ObjectTemplate.dontClearTeamOnExit 1

objectTemplate.addTemplate lodUSSquadTent/A
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"


ObjectTemplate.create LodObject lodUSSquadTent/A
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate USSquadTent/AComplex

ObjectTemplate.addTemplate USSquadTent/ASimple

ObjectTemplate.addTemplate USSquadTent/AWreck

rem -------------------------------------

ObjectTemplate.lodSelector USSquadTent/ALodSelector

ObjectTemplate.create Bundle USSquadTent/AComplex

rem ***** USSquadTent/A Complex *****

ObjectTemplate.geometry USSquadTent/A_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1


rem **** USSquadTent/A SpawnPoint *****

ObjectTemplate.addTemplate USSquadTent/A_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SpawnPoint USSquadTent/A_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 21
ObjectTemplate.setGroup 21
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0



ObjectTemplate.create SimpleObject USSquadTent/ASimple
ObjectTemplate.geometry USSquadTent/A_High
ObjectTemplate.hasDynamicShadow 1


ObjectTemplate.create SimpleObject USSquadTent/AWreck
ObjectTemplate.geometry USSquadTent/A_High

LodSelectorTemplate.create DistCompareSelector2 USSquadTent/ALodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300