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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/StaticUnits/Axis/AXSquadTent-A/Objects.con
ObjectTemplate.create PlayerControlObject AXSquadTent/A
ObjectTemplate.setNetworkableInfo AXSquadTent/ABodyInfo

ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
ObjectTemplate.dontClearTeamOnExit 1

objectTemplate.addTemplate lodAXSquadTent/A
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"


ObjectTemplate.create LodObject lodAXSquadTent/A
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------

ObjectTemplate.addTemplate AXSquadTent/AComplex

ObjectTemplate.addTemplate AXSquadTent/ASimple

ObjectTemplate.addTemplate AXSquadTent/AWreck

rem -------------------------------------

ObjectTemplate.lodSelector AXSquadTent/ALodSelector

ObjectTemplate.create Bundle AXSquadTent/AComplex

rem ***** AXSquadTent/A Complex *****

ObjectTemplate.geometry AXSquadTent/A_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1


rem **** AXSquadTent/A SpawnPoint *****

ObjectTemplate.addTemplate AXSquadTent/A_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SpawnPoint AXSquadTent/A_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 11
ObjectTemplate.setGroup 11
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0



ObjectTemplate.create SimpleObject AXSquadTent/ASimple
ObjectTemplate.geometry AXSquadTent/A_High
ObjectTemplate.hasDynamicShadow 1


ObjectTemplate.create SimpleObject AXSquadTent/AWreck
ObjectTemplate.geometry AXSquadTent/A_High

LodSelectorTemplate.create DistCompareSelector2 AXSquadTent/ALodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300