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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/StaticUnits/Axis/AXSquadTent-B/Objects.con
ObjectTemplate.create PlayerControlObject AXSquadTent/B
ObjectTemplate.setNetworkableInfo AXSquadTent/BBodyInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
objectTemplate.addTemplate lodAXSquadTent/B
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"
ObjectTemplate.create LodObject lodAXSquadTent/B
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AXSquadTent/BComplex
ObjectTemplate.addTemplate AXSquadTent/BSimple
ObjectTemplate.addTemplate AXSquadTent/BWreck
rem -------------------------------------
ObjectTemplate.lodSelector AXSquadTent/BLodSelector
ObjectTemplate.create Bundle AXSquadTent/BComplex
rem ***** AXSquadTent/B Complex *****
ObjectTemplate.geometry AXSquadTent/B_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem **** AXSquadTent/B SpawnPoint *****
ObjectTemplate.addTemplate AXSquadTent/B_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SpawnPoint AXSquadTent/B_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 12
ObjectTemplate.setGroup 12
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
ObjectTemplate.create SimpleObject AXSquadTent/BSimple
ObjectTemplate.geometry AXSquadTent/B_High
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject AXSquadTent/BWreck
ObjectTemplate.geometry AXSquadTent/B_High
LodSelectorTemplate.create DistCompareSelector2 AXSquadTent/BLodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300
ObjectTemplate.setNetworkableInfo AXSquadTent/BBodyInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
objectTemplate.addTemplate lodAXSquadTent/B
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"
ObjectTemplate.create LodObject lodAXSquadTent/B
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate AXSquadTent/BComplex
ObjectTemplate.addTemplate AXSquadTent/BSimple
ObjectTemplate.addTemplate AXSquadTent/BWreck
rem -------------------------------------
ObjectTemplate.lodSelector AXSquadTent/BLodSelector
ObjectTemplate.create Bundle AXSquadTent/BComplex
rem ***** AXSquadTent/B Complex *****
ObjectTemplate.geometry AXSquadTent/B_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem **** AXSquadTent/B SpawnPoint *****
ObjectTemplate.addTemplate AXSquadTent/B_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SpawnPoint AXSquadTent/B_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 12
ObjectTemplate.setGroup 12
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
ObjectTemplate.create SimpleObject AXSquadTent/BSimple
ObjectTemplate.geometry AXSquadTent/B_High
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject AXSquadTent/BWreck
ObjectTemplate.geometry AXSquadTent/B_High
LodSelectorTemplate.create DistCompareSelector2 AXSquadTent/BLodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300